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2026-02-12

Claude-Code-Game-Studios logo

Claude-Code-Game-Studios

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Overview

Claude Code Game Studios is an open-source system for turning a Claude Code session into a structured AI-assisted game development studio. Instead of relying on one general coding assistant, it defines dozens of specialized agents organized into directors, department leads, and hands-on specialists across game design, programming, art, audio, narrative, QA, and production.

The project combines agent definitions with a large library of skills, slash-command workflows, automated hooks, validation rules, and path-scoped development standards. Its coordination model is intentionally collaborative rather than fully autonomous: the user remains responsible for decisions while the agent hierarchy introduces reviews, escalation paths, quality gates, and consistent project practices.

It is aimed at solo developers and small teams that want more structure when using Claude Code for game production. The repository effectively packages studio process knowledge into reusable agent roles and workflows, helping projects move from ideation through implementation and testing without losing organization as the codebase grows.

README

Claude Code Game Studios

Turn a single Claude Code session into a full game development studio.
49 agents. 73 skills. One coordinated AI team.

MIT License 49 Agents 73 Skills 12 Hooks 11 Rules Built for Claude Code Buy Me a Coffee GitHub Sponsors


Why This Exists

Building a game solo with AI is powerful — but a single chat session has no structure. No one stops you from hardcoding magic numbers, skipping design docs, or writing spaghetti code. There's no QA pass, no design review, no one asking "does this actually fit the game's vision?"

Claude Code Game Studios solves this by giving your AI session the structure of a real studio. Instead of one general-purpose assistant, you get 49 specialized agents organized into a studio hierarchy — directors who guard the vision, department leads who own their domains, and specialists who do the hands-on work. Each agent has defined responsibilities, escalation paths, and quality gates.

The result: you still make every decision, but now you have a team that asks the right questions, catches mistakes early, and keeps your project organized from first brainstorm to launch.


Table of Contents

  • What's Included
  • Studio Hierarchy
  • Slash Commands
  • Getting Started
  • Upgrading
  • Project Structure
  • How It Works
  • Design Philosophy
  • Customization
  • Platform Support
  • Community
  • Supporting This Project
  • License

What's Included

CategoryCountDescription
Agents49Specialized subagents across design, programming, art, audio, narrative, QA, and production
Skills73Slash commands for every workflow phase (/start, /design-system, /create-epics, /create-stories, /dev-story, /story-done, etc.)
Hooks12Automated validation on commits, pushes, asset changes, session lifecycle, agent audit trail, and gap detection
Rules11Path-scoped coding standards enforced when editing gameplay, engine, AI, UI, network code, and more
Templates41Document templates for GDDs, UX specs, ADRs, sprint plans, HUD design, accessibility, and more

Studio Hierarchy

Agents are organized into three tiers, matching how real studios operate:

Tier 1 — Directors (Opus)
  creative-director    technical-director    producer

Tier 2 — Department Leads (Sonnet)
  game-designer        lead-programmer       art-director
  audio-director       narrative-director    qa-lead
  release-manager      localization-lead

Tier 3 — Specialists (Sonnet/Haiku)
  gameplay-programmer  engine-programmer     ai-programmer
  network-programmer   tools-programmer      ui-programmer
  systems-designer     level-designer        economy-designer
  technical-artist     sound-designer        writer
  world-builder        ux-designer           prototyper
  performance-analyst  devops-engineer       analytics-engineer
  security-engineer    qa-tester             accessibility-specialist
  live-ops-designer    community-manager

Engine Specialists

The template includes agent sets for all three major engines. Use the set that matches your project:

EngineLead AgentSub-Specialists
Godot 4godot-specialistGDScript, Shaders, GDExtension
Unityunity-specialistDOTS/ECS, Shaders/VFX, Addressables, UI Toolkit
Unreal Engine 5unreal-specialistGAS, Blueprints, Replication, UMG/CommonUI

Slash Commands

Type / in Claude Code to access all 73 skills:

Onboarding & Navigation /start /help /project-stage-detect /setup-engine /adopt

Game Design /brainstorm /map-systems /design-system /quick-design /review-all-gdds /propagate-design-change

Art & Assets /art-bible /asset-spec /asset-audit

UX & Interface Design /ux-design /ux-review

Architecture /create-architecture /architecture-decision /architecture-review /create-control-manifest

Stories & Sprints /create-epics /create-stories /dev-story /sprint-plan /sprint-status /story-readiness /story-done /estimate

Reviews & Analysis /design-review /code-review /balance-check /content-audit /scope-check /perf-profile /tech-debt /gate-check /consistency-check /security-audit

QA & Testing /qa-plan /smoke-check /soak-test /regression-suite /test-setup /test-helpers /test-evidence-review /test-flakiness /skill-test /skill-improve

Production /milestone-review /retrospective /bug-report /bug-triage /reverse-document /playtest-report

Release /release-checklist /launch-checklist /changelog /patch-notes /hotfix /day-one-patch

Creative & Content /prototype /onboard /localize

Team Orchestration (coordinate multiple agents on a single feature) /team-combat /team-narrative /team-ui /team-release /team-polish /team-audio /team-level /team-live-ops /team-qa

Getting Started

Prerequisites

  • Git
  • Claude Code (npm install -g @anthropic-ai/claude-code)
  • Recommended: jq (for hook validation) and Python 3 (for JSON validation)

All hooks fail gracefully if optional tools are missing — nothing breaks, you just lose validation.

Setup

  1. Clone or use as template:

    git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-game
    cd my-game
    
  2. Open Claude Code and start a session:

    claude
    
  3. Run /start — the system asks where you are (no idea, vague concept, clear design, existing work) and guides you to the right workflow. No assumptions.

    Or jump directly to a specific skill if you already know what you need:

    • /brainstorm — explore game ideas from scratch
    • /setup-engine godot 4.6 — configure your engine if you already know
    • /project-stage-detect — analyze an existing project

Upgrading

Already using an older version of this template? See UPGRADING.md for step-by-step migration instructions, a breakdown of what changed between versions, and which files are safe to overwrite vs. which need a manual merge.

Project Structure

CLAUDE.md                           # Master configuration
.claude/
  settings.json                     # Hooks, permissions, safety rules
  agents/                           # 49 agent definitions (markdown + YAML frontmatter)
  skills/                           # 73 slash commands (subdirectory per skill)
  hooks/                            # 12 hook scripts (bash, cross-platform)
  rules/                            # 11 path-scoped coding standards
  statusline.sh                     # Status line script (context%, model, stage, epic breadcrumb)
  docs/
    workflow-catalog.yaml           # 7-phase pipeline definition (read by /help)
    templates/                      # 41 document templates
src/                                # Game source code
assets/                             # Art, audio, VFX, shaders, data files
design/                             # GDDs, narrative docs, level designs
docs/                               # Technical documentation and ADRs
tests/                              # Test suites (unit, integration, performance, playtest)
tools/                              # Build and pipeline tools
prototypes/                         # Throwaway prototypes (isolated from src/)
production/                         # Sprint plans, milestones, release tracking

How It Works

Agent Coordination

Agents follow a structured delegation model:

  1. Vertical delegation — directors delegate to leads, leads delegate to specialists
  2. Horizontal consultation — same-tier agents can consult each other but can't make binding cross-domain decisions
  3. Conflict resolution — disagreements escalate up to the shared parent (creative-director for design, technical-director for technical)
  4. Change propagation — cross-department changes are coordinated by producer
  5. Domain boundaries — agents don't modify files outside their domain without explicit delegation

Collaborative, Not Autonomous

This is not an auto-pilot system. Every agent follows a strict collaboration protocol:

  1. Ask — agents ask questions before proposing solutions
  2. Present options — agents show 2-4 options with pros/cons
  3. You decide — the user always makes the call
  4. Draft — agents show work before finalizing
  5. Approve — nothing gets written without your sign-off

You stay in control. The agents provide structure and expertise, not autonomy.

Automated Safety

Hooks run automatically on every session:

HookTriggerWhat It Does
validate-commit.shPreToolUse (Bash)Checks for hardcoded values, TODO format, JSON validity, design doc sections — exits early if the command is not git commit
validate-push.shPreToolUse (Bash)Warns on pushes to protected branches — exits early if the command is not git push
validate-assets.shPostToolUse (Write/Edit)Validates naming conventions and JSON structure — exits early if the file is not in assets/
session-start.shSession openShows current branch and recent commits for orientation
detect-gaps.shSession openDetects fresh projects (suggests /start) and missing design docs when code or prototypes exist
pre-compact.shBefore compactionPreserves session progress notes
post-compact.shAfter compactionReminds Claude to restore session state from active.md
notify.shNotification eventShows Windows toast notification via PowerShell
session-stop.shSession closeArchives active.md to session log and records git activity
log-agent.shAgent spawnedAudit trail start — logs subagent invocation
log-agent-stop.shAgent stopsAudit trail stop — completes subagent record
validate-skill-change.shPostToolUse (Write/Edit)Advises running /skill-test after any .claude/skills/ change

Note: validate-commit.sh, validate-assets.sh, and validate-skill-change.sh fire on every Bash/Write tool call and exit immediately (exit 0) when the command or file path is not relevant. This is normal hook behavior — not a performance concern.

Permission rules in settings.json auto-allow safe operations (git status, test runs) and block dangerous ones (force push, rm -rf, reading .env files).

Path-Scoped Rules

Coding standards are automatically enforced based on file location:

PathEnforces
src/gameplay/**Data-driven values, delta time usage, no UI references
src/core/**Zero allocations in hot paths, thread safety, API stability
src/ai/**Performance budgets, debuggability, data-driven parameters
src/networking/**Server-authoritative, versioned messages, security
src/ui/**No game state ownership, localization-ready, accessibility
design/gdd/**Required 8 sections, formula format, edge cases
tests/**Test naming, coverage requirements, fixture patterns
prototypes/**Relaxed standards, README required, hypothesis documented

Design Philosophy

This template is grounded in professional game development practices:

  • MDA Framework — Mechanics, Dynamics, Aesthetics analysis for game design
  • Self-Determination Theory — Autonomy, Competence, Relatedness for player motivation
  • Flow State Design — Challenge-skill balance for player engagement
  • Bartle Player Types — Audience targeting and validation
  • Verification-Driven Development — Tests first, then implementation

Customization

This is a template, not a locked framework. Everything is meant to be customized:

  • Add/remove agents — delete agent files you don't need, add new ones for your domains
  • Edit agent prompts — tune agent behavior, add project-specific knowledge
  • Modify skills — adjust workflows to match your team's process
  • Add rules — create new path-scoped rules for your project's directory structure
  • Tune hooks — adjust validation strictness, add new checks
  • Pick your engine — use the Godot, Unity, or Unreal agent set (or none)
  • Set review intensity — full (all director gates), lean (phase gates only), or solo (none). Set during /start or edit production/review-mode.txt. Override per-run with --review solo on any skill.

Platform Support

Primary development and testing on Windows 10 with Git Bash. All hooks use POSIX-compatible patterns (grep -E, not grep -P) and include fallbacks for missing tools, so they should run on macOS and Linux. The notify.sh hook uses PowerShell for Windows toast notifications and is a no-op elsewhere — desktop notifications on macOS/Linux are not yet wired. Cross-platform testing is ongoing; please file issues for any platform-specific breakage.

Community

  • Discussions — GitHub Discussions for questions, ideas, and showcasing what you've built
  • Issues — Bug reports and feature requests

Supporting This Project

Claude Code Game Studios is free and open source. If it saves you time or helps you ship your game, consider supporting continued development:

Buy Me a Coffee   GitHub Sponsors

  • Buy Me a Coffee — one-time support
  • GitHub Sponsors — recurring support through GitHub

Sponsorships help fund time spent maintaining skills, adding new agents, keeping up with Claude Code and engine API changes, and responding to community issues.


Built for Claude Code. Maintained and extended — contributions welcome via GitHub Discussions.

License

MIT License. See LICENSE for details.

Releases

Release information has not been added yet.

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